Sunday was mostly a board gaming day for me. I began the day with a tournament of
No Thanks. The tournament moderator didn't show up on time, so we mostly self organized. I ended up making it to the final table, but due to a very bad first round at the last table, I didn't end up placing.
After that, I went to the
Uno tournament. I was completely and totally crushed in the first round and thus had time to kill, so I wandered around a bit before finding a sponsored game of
Lord of the Fries. Unlike most Steve Jackson games, this one seems to have a finite limit of runtime. I actually found the game quite enjoyable and ended up winning a free copy of it.
I grabbed some lunch and then headed over to the only
RPGA game that I had scheduled for the weekend: CORM2-1 - For Crown and Kingdom. Like most RPGA games, the plot was almost entirely irrelevent. We were offered a chance to choose between two factions. Each faction was led by a jackass and both offered the same monetary reward. We ended up deciding which side to join by rolling a die. Over the campaign, we faced three encounters and a skill challenge. I ended up not taking any damage during the entire campaign (my level 2 bow ranger worked quite well) and didn't use any of my daily or encounter powers until the final encounter.
I did learn one very important thing during CORM2-1. In the ongoing Living Forgotten Realms meta-campaign, intimidate is a useless skill. Rather than merely being another option in skill contests involving dialogs, invoking it causes one of three possible outcomes: immediately fail the check, counting toward the failure condition of the challenge; immediately fail the challenge, probably with a result of being ejected or attacked; be a normal skill roll in the challenge with a DC at least 5 higher than any other roll. I don't really understand why Wizards would choose to take one of the only three direct character interaction skills and essentially remove it.
I next had the
Apples to Apples tournament. I managed to make it to the final table, but ran into problems there. I usually win point in the tournament by using ironic or humourous cards. Unfortunately, two of the people at the final table were an eleven year old and a thirteen year old. Neither one of them was a valid target of my wit and I ended up not even placing.
After grabbing some food, I did my last game of the evening
Race for the Galaxy. I did pretty well again and managed to make it to the final table. Once again, however, I managed to lose the game at the final table such that I didn't even place.
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