About a week ago, I finished my first run through of
Katamari Forever. The premise this time around is that the King of All Cosmos is hit in the head by a stray piece of space debris and loses his memory. Without a strong leader to guide them, the Prince and the Cousins build a robot version of the King to fill his roll. The RoboKing, upon activation, goes crazy and destroys all the stars in the sky, so we're back to rolling up stuff again.
Gameplay wise, this is basically identical to Katamari Damacy and We (heart) Katamari. It turns out that only about half of the levels are actually new, though. The game is divided into the "King's Cosmos" and the "RoboKing's Cosmos". The King's Cosmos consists mostly of rehashes of levels from the first two games (including the damn Cow-Bear level) which you play through to help the King "get back his memories". The RoboKing levels are mostly new and have a few new variations--one level has you using the Katamari to apply water to a parched section of Earth.
Of course, since the game has the power of the PS3 behind it, they decided to take a bit of
refuge in audacity by having their "world" level be expandable so many times that there is a PS3 trophy for making a Katamari over 2,000,000 km. Yes, a katamari 6.7 light seconds across.
Overall though, the game wasn't that special. I've seen it periodically show up in the $20-$30 range and think that's probably appropriate. I picked it up for $35 and honestly don't think there was enough original content to make it worthwhile at that range.
After KF, I began playing through Final Fantasy XIII. I'm still currently working on it, so we'll see once I've finished.
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XPostcurses