So, this past weekend I finally got around to completing the main quest in
Oblivion. After having made several false starts at attempting to play through
Morrowind previously, I think I have discovered what the fundamental problem with Morrowind was: it didn't even try to engage you at the beginning. In Oblivion, like Morrowind, you start off imprisoned and are quickly released. Unlike Morrowind, the time inbetween is spent introducing you to the way the world works (i.e., a tutorial) and provides an interesting character (voiced by Patrick Stewart) to draw you into the world.
After playing through Oblivion, I may take a stab at playing through Morrowind (probably not going to try going back as far as Daggerfall). Oblivion was most impressive for its scope, but that same scope became annoying late game when I was simply running through areas to get it done. I closed at least half of the Oblivion gates that I needed to close without attacking a single enemy--I just ran past them all and grabbed the
McGuffin.
Oh, and when you are fighting the
Big Bad near the end of the game, make sure that you walk behind him, sneak, and do a charged stabbing attack for 6x damage in the middle of his monologue. It will teach him a valuable lesson.
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